namespace System
{
    public abstract partial class Processor
    {
        private System.ComponentModel.IContainer components = null;

        protected override void Dispose(bool disposing)
        {
            if(disposing)
            {
                Stop();
                ((IDisposable)f_StartWaitHandle).Dispose();
                ((IDisposable)f_StopWaitHandle).Dispose();

                if(components != null)
                    components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            components = new System.ComponentModel.Container();
        }

        #endregion
    }
}
